It makes a comparatively slow-moving faux sport frenetic and fun for your average gamer. Doink the scary-looking clown can breathe fire, bones will fly out of the Undertaker if he takes a good hit while heavy punches could launch your opponent to a height three times your size. The moves that each of the eight characters (or six for the SNES port) perform often verge on the fantastical. While there is a 3D plane represented in the digitized 2D imagery, Midway's arcade classic plays more like a one-on-one fighter in the same vein as their other coin-op cash cow Mortal Kombat. The game's music does not loop instead, the themes of both wrestlers in a match are swapped until the match is over.In what is perhaps one of the best WWF games before SmackDown at the turn of the millennium, WWF Wrestlemania: The Arcade Game is ironically unlike most wrestling games. This is supported by the fact that, despite Wise's wonderful work on this title, an off note can be heard here and there. Due to the limited resources at the time, Wise most likely had to learn the wrestler themes by ear. According to Wise, he had to write the music in hexadecimal notation. The game's music was written and arranged by Rare's David Wise. For example, Andre the Giant's theme is replaced with Stand Back, and Ted Dibiase's theme is replaced with Robbie Dupee's "Girls in Cars". However, there are some rather interesting choices with the music. Some of the familiar themes include Hulk Hogan's "Real American" and Randy Savage's "Pomp and Circumstance". WWF Wrestlemania has quite a good soundtrack for 1989 most of the wrestlers' themes are present and are represented beautifully on the NES 2A03, despite its limitations.
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